Game is played with mouse.
Getting Over It is a rage-inducing, physics-based climbing game where you play as a guy named Diogenes (yeah, like the philosopher) stuck in a massive cauldron, armed with nothing but a Yosemite hammer. Your goal? Climb a mountain made of the weirdest junk imaginable – think ladders, TVs, and even random furniture. The controls are deceptively simple: just your mouse to swing the hammer and drag yourself up. But don’t let that fool you – this game is a masterclass in frustration and precision. One wrong move, and you’re tumbling back down, losing progress you worked so hard to achieve.
Bennett Foddy, the genius (or sadist) behind this game, doesn’t just make you suffer in silence. Oh no, he’s there with his calm, almost soothing voice, dropping philosophical musings and existential quotes while you’re mid-fall. It’s like he’s mocking you, but in the most intellectual way possible. His commentary adds this weird layer of depth to the game, making you question why you’re even playing while simultaneously refusing to quit.
The environment is a chaotic mix of obstacles – from slippery rocks to wobbly platforms and random objects that seem to defy gravity. Every section of the mountain feels like its own mini-puzzle, and just when you think you’ve got the hang of it, the game throws something new at you. The lack of checkpoints is what makes it so brutal. You could be inches from the top, only to slip and lose everything. It’s a constant battle between hope and despair.
But here’s the thing – despite the frustration, Getting Over It is weirdly addictive. Every small victory feels monumental, and the sense of accomplishment when you finally reach the top is unmatched. It’s not just a game; it’s a test of your patience, resilience, and ability to keep going even when everything is screaming at you to quit. And trust me, you’ll want to quit. But you won’t. Because deep down, you know you’ve got to get over it.