MOUSE and WASD for playing.
The Backrooms is one of those games where you instantly feel something is wrong. The endless maze of yellowish walls and buzzing fluorescent lights doesn’t just look eerie—it feels alive, like the place itself is watching you. Every hallway seems the same, but the deeper you go, the more you notice things are... off. The damp carpet smell clings to everything, and the air feels heavy, almost like it’s pressing against you. There’s no clear goal, no map, and no escape route laid out. You’re stuck wandering, hoping you don’t make the wrong move.
Rooms shift subtly when you’re not paying attention. Was that hallway there before? Did that door just close on its own? Some areas are painfully silent, while others have faint noises that mess with your head—footsteps that aren’t yours, distant murmurs, or something scratching in the walls. You know you’re not alone, even if you can’t see anyone. And that’s what makes it terrifying. The more you explore, the harder it gets to tell what’s real and what’s just your mind playing tricks on you.
Surviving in The Backrooms is about staying alert and paying attention to the smallest details. Sometimes a slight crack in the wall or a flickering light can be a clue—or maybe it’s just another trap to lead you deeper into the nightmare. There are moments where you feel like you’re making progress, but then the environment shifts, and it’s like you’re right back where you started. The further you go, the stranger it all gets. Shadows move when they shouldn’t, and the faint echo of footsteps always seems a little too close for comfort.
Your goal is to escape, but good luck figuring out how. Every decision feels like a gamble. Do you follow the sound of that voice? Or is it just another trick to lure you into something worse? The longer you stay in The Backrooms, the harder it gets to keep your sanity intact. Keep moving, trust your instincts, and whatever you do, don’t stop to investigate the flickers at the edge of your vision. Some things are better left unseen.